It seems like you spent a bit of time to get that to work and then not have it utilized as much. I was expecting the store to pop up a couple more times. You were on to something good, and I was waiting for a bit more game to fully flesh out the chaos, but the game ended right when I felt like it was gonna get good. The movement and jumping were a bit janky at times and I had some trouble going the way I wanted to go at some points. However the core gameplay itself could've used a bit more love. You did have a great settings menu that helped a good deal with accessibility, and the menus were all completed so the player could poke around a bit before jumping in. But, having the player discover what each of these things do through gameplay wouldve gone such a long way. I did appreciate that being there and it helped me prepare for what was to come. I feel like you should find a way to tutorialize the player better on what each of the enemies, obstacles and pickups do instead of just having the text above each thing. However, the intro area to the level looks like something out of Gmod. I did appreciate the tutorial right before you start so you get all the controls thrown at you before you get in there. There's a lot of room for improvement here, especially with the lack of a gunshot sfx.
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